
Imagine Gabe Newell walking into your office lobby, amidst piles of empty cardboard boxes and discarded packing materials, and asking you to follow up one of the most phenomenal first-person shooters of all time with a side-story or two.

Just hold onto that prospect for a moment. It’s been hard to feel sympathy for Gearbox Software as of late, what with its recent track record consisting largely of an insufferably self-satisfied co-op shooter and a series of fan-angering whoopsies it insists on valiantly defending, but if you ever wanted to feel sorry for a triple-A game developer-something that people on various unnamed forum boards seem to find incredibly easy for some reason-imagine what it must’ve been like in 1999 when the freshly-formed studio was approached by Valve to take on the daunting task of making Half-Life expansions.
